KnowledgeWorks, a US-based company that is changing the education culture, prepared a report Leveraging Digital Depth for Responsive Learning Environments. The paper explores the potential for wearables, augmented reality, and virtual reality to help create more responsive learning environments that increase student engagement and enhance the personalization of learning. We are publishing a summary of the most interesting thoughts and insights. Continue reading “Leveraging Digital Depth for Responsive Learning Environments Report: Keynotes”
Dealing with Virtual Reality Risks in K-12 Schools
More and more schools are finding that virtual reality can be what they need in classes to enhance the student experience. With affordable devices such as Google Cardboard and Samsung Gear VR, a growing number of virtual experiences are suddenly available to students everywhere.
Educators have begun experimenting with VR software and virtual reality is making the transition to the classroom. With the growth in technological advancements, VR will play an increasingly prominent role in schools across the USA. Continue reading “Dealing with Virtual Reality Risks in K-12 Schools”
Fostering Social and Emotional Learning through Technology Report: Keynotes
To thrive in the 21st century, students need more than traditional academic learning. They must be adept at collaboration, communication and problem-solving, which are some of the skills developed through social and emotional learning.
The World Economic Forum, in collaboration with The Boston Consulting Group, prepared industry agenda New Vision for Education: Fostering Social and Emotional Learning through Technology. We analysed this report and noted the most important things and insights to save our readers time. Continue reading “Fostering Social and Emotional Learning through Technology Report: Keynotes”
Virtual reality can inspire empathy and strengthen compassion among students
VR has been hovering on the periphery of technology without achieving accepted mainstream application or commercial adoption since the 1950s. But now higher education and K-12 advocates are investing heavily in VR technology. While VR and AR tools are still in the process of development and implementation, in 2018 their use will likely grow, according to the recent Campus Technology report. More important is that now virtual reality can inspire empathy among students. Continue reading “Virtual reality can inspire empathy and strengthen compassion among students”